This commit is contained in:
ivaquero
2026-04-18 06:13:30 +08:00
parent 49b39b74d2
commit ec341ddba2
36 changed files with 1941 additions and 273 deletions
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name: CI Build
on:
push:
branches: [ main, master ]
paths:
- "**.cpp"
- "**.h"
- "**.pro"
- "CMakeLists.txt"
- ".github/workflows/ci.yml"
pull_request:
branches: [ main, master ]
paths:
- "**.cpp"
- "**.h"
- "**.pro"
- "CMakeLists.txt"
- ".github/workflows/ci.yml"
jobs:
build:
strategy:
fail-fast: false
matrix:
os: [ windows-latest, macos-latest ]
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v6
- name: Setup MSVC Environment
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@v1
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
version: "6.5.*"
modules: "qt5compat"
cache: true
tools: "tools_ninja"
install-deps: "true"
aqtversion: "==3.1.*"
py7zrversion: ">=0.20.2"
# - name: Install Linux Dependencies
# if: runner.os == 'Linux'
# run: |
# sudo apt-get update
# sudo apt-get install -y build-essential cmake libx11-dev libxfixes-dev
- name: Configure CMake (Windows)
if: runner.os == 'Windows'
shell: cmd
run: |
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
echo "Configuring CMake for Windows..."
cmake -B build -S . -DCMAKE_BUILD_TYPE=Release
echo "CMake configuration completed."
echo "Checking if build directory was created:"
dir build 2>nul && echo "Build directory exists" || echo "Build directory NOT found"
echo "Contents of current directory:"
dir
- name: Configure CMake (macOS)
if: runner.os == 'macOS'
run: cmake -B build -S . -DCMAKE_BUILD_TYPE=Release
- name: Build (Windows)
if: runner.os == 'Windows'
shell: cmd
run: |
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
echo "Starting Windows build..."
echo "=== Pre-build diagnostics ==="
echo "Current directory: %CD%"
echo "Checking if CMakeLists.txt exists:"
dir CMakeLists.txt 2>nul && echo "✓ CMakeLists.txt found" || echo "✗ CMakeLists.txt NOT found"
echo "Contents before build:"
dir
echo "=== Building with CMake ==="
cmake --build build --config Release
echo "=== Post-build diagnostics ==="
echo "Build completed with exit code: %ERRORLEVEL%"
echo "Contents after build:"
dir
echo "=== Searching for Clouck executable ==="
echo "Checking build directory structure:"
dir build /s /b 2>nul || echo "Build directory not found or empty"
echo "Looking for Clouck.exe in specific locations:"
dir build\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\" || echo "✗ Clouck.exe not in build\"
dir build\Release\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\Release\" || echo "✗ Clouck.exe not in build\Release\"
dir build\MinSizeRel\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\MinSizeRel\" || echo "✗ Clouck.exe not in build\MinSizeRel\"
echo "Searching entire directory tree for any Clouck.exe:"
dir Clouck.exe /s /b 2>nul || echo "No Clouck.exe found anywhere"
echo "Searching for any .exe files in build directory:"
dir build\*.exe /s /b 2>nul || echo "No .exe files found in build"
- name: Build (macOS)
if: runner.os == 'macOS'
run: cmake --build build --config Release
- name: Quick Binary Validation (macOS)
if: runner.os == 'macOS'
run: find ./build -name "Clouck" -type f
- name: Test Build (macOS)
if: runner.os == 'macOS'
run: timeout 3s ./build/Clouck.app/Contents/MacOS/Clouck || echo "Test
completed"
- name: Quick Binary Validation (Windows)
if: runner.os == 'Windows'
shell: cmd
run: |
echo "=== Windows Quick Binary Validation ==="
echo "Current directory: %CD%"
echo "Looking for build directory..."
dir build 2>nul && echo "Build directory exists" || echo "Build directory NOT found"
echo "Looking for Clouck executable in possible locations:"
dir build\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\" || echo "✗ Clouck.exe not in build\"
dir build\Release\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\Release\" || echo "✗ Clouck.exe not in build\Release\"
dir build\MinSizeRel\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\MinSizeRel\" || echo "✗ Clouck.exe not in build\MinSizeRel\"
echo "Searching entire build directory for any .exe files:"
dir build\*.exe /s /b 2>nul || echo "No .exe files found in build directory"
echo "=== End Validation ==="
- name: Test Build (Windows)
if: runner.os == 'Windows'
shell: cmd
run: |
echo "=== Windows Test Build Diagnostics ==="
echo "Current directory: %CD%"
echo "Visual Studio environment is configured (see env vars above)"
echo "Checking for build directory..."
if exist build (
echo "Build directory exists"
echo "Contents of build directory:"
dir build
echo "Looking for Clouck.exe in build directory..."
if exist build\Clouck.exe (
echo "Found Clouck.exe in build\"
echo "Testing Windows binary..."
start /min build\Clouck.exe & timeout /t 2 /nobreak >nul 2>&1 & tasklist | findstr Clouck.exe >nul 2>&1
) else (
echo "Clouck.exe not found in build\"
echo "Checking build\Release directory..."
if exist build\Release\Clouck.exe (
echo "Found Clouck.exe in build\Release\"
echo "Testing Windows binary..."
start /min build\Release\Clouck.exe & timeout /t 2 /nobreak >nul 2>&1 & tasklist | findstr Clouck.exe >nul 2>&1
) else (
echo "Clouck.exe not found in build\Release\"
echo "Checking build\MinSizeRel directory..."
if exist build\MinSizeRel\Clouck.exe (
echo "Found Clouck.exe in build\MinSizeRel\"
echo "Testing Windows binary..."
start /min build\MinSizeRel\Clouck.exe & timeout /t 2 /nobreak >nul 2>&1 & tasklist | findstr Clouck.exe >nul 2>&1
) else (
echo "ERROR: Clouck.exe not found in any expected location!"
echo "Searching entire build directory for any .exe files:"
dir build\*.exe /s /b
echo "Searching entire working directory for Clouck.exe:"
dir Clouck.exe /s /b
echo "Build failed - no executable found"
exit 1
)
)
)
) else (
echo "ERROR: Build directory does not exist!"
echo "Contents of current directory:"
dir
exit 1
)
- name: Upload Build Artifact (Windows)
if: runner.os == 'Windows'
uses: actions/upload-artifact@v7
with:
name: Clouck-windows
path: build/Clouck*.exe
- name: Upload Build Artifact (macOS)
if: runner.os == 'macOS'
run: |
echo "Checking for macOS app bundle..."
ls -la ./build/Clouck.app/Contents/MacOS/Clouck || echo "Clouck.app not found"
- name: Upload macOS Artifact
if: runner.os == 'macOS'
uses: actions/upload-artifact@v7
with:
name: Clouck-macos
path: |
build/Clouck.app/**/*
!build/Clouck.app/Contents/Frameworks/*
!build/Clouck.app/Contents/PlugIns/*