201 lines
8.1 KiB
YAML
201 lines
8.1 KiB
YAML
name: CI Build
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on:
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push:
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branches: [ main, master ]
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paths:
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- "**.cpp"
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- "**.h"
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- "**.pro"
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- "CMakeLists.txt"
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- ".github/workflows/ci.yml"
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pull_request:
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branches: [ main, master ]
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paths:
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- "**.cpp"
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- "**.h"
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- "**.pro"
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- "CMakeLists.txt"
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- ".github/workflows/ci.yml"
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jobs:
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build:
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strategy:
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fail-fast: false
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matrix:
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os: [ windows-latest, macos-latest ]
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v6
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- name: Setup MSVC Environment
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if: runner.os == 'Windows'
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uses: ilammy/msvc-dev-cmd@v1
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- name: Install Qt
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uses: jurplel/install-qt-action@v4
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with:
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version: "6.5.*"
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modules: "qt5compat"
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cache: true
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tools: "tools_ninja"
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install-deps: "true"
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aqtversion: "==3.1.*"
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py7zrversion: ">=0.20.2"
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# - name: Install Linux Dependencies
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# if: runner.os == 'Linux'
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# run: |
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# sudo apt-get update
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# sudo apt-get install -y build-essential cmake libx11-dev libxfixes-dev
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- name: Configure CMake (Windows)
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if: runner.os == 'Windows'
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shell: cmd
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run: |
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call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
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echo "Configuring CMake for Windows..."
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cmake -B build -S . -DCMAKE_BUILD_TYPE=Release
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echo "CMake configuration completed."
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echo "Checking if build directory was created:"
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dir build 2>nul && echo "Build directory exists" || echo "Build directory NOT found"
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echo "Contents of current directory:"
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dir
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- name: Configure CMake (macOS)
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if: runner.os == 'macOS'
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run: cmake -B build -S . -DCMAKE_BUILD_TYPE=Release
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- name: Build (Windows)
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if: runner.os == 'Windows'
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shell: cmd
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run: |
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call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
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echo "Starting Windows build..."
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echo "=== Pre-build diagnostics ==="
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echo "Current directory: %CD%"
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echo "Checking if CMakeLists.txt exists:"
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dir CMakeLists.txt 2>nul && echo "✓ CMakeLists.txt found" || echo "✗ CMakeLists.txt NOT found"
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echo "Contents before build:"
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dir
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echo "=== Building with CMake ==="
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cmake --build build --config Release
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echo "=== Post-build diagnostics ==="
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echo "Build completed with exit code: %ERRORLEVEL%"
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echo "Contents after build:"
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dir
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echo "=== Searching for Clouck executable ==="
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echo "Checking build directory structure:"
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dir build /s /b 2>nul || echo "Build directory not found or empty"
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echo "Looking for Clouck.exe in specific locations:"
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dir build\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\" || echo "✗ Clouck.exe not in build\"
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dir build\Release\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\Release\" || echo "✗ Clouck.exe not in build\Release\"
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dir build\MinSizeRel\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\MinSizeRel\" || echo "✗ Clouck.exe not in build\MinSizeRel\"
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echo "Searching entire directory tree for any Clouck.exe:"
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dir Clouck.exe /s /b 2>nul || echo "No Clouck.exe found anywhere"
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echo "Searching for any .exe files in build directory:"
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dir build\*.exe /s /b 2>nul || echo "No .exe files found in build"
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- name: Build (macOS)
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if: runner.os == 'macOS'
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run: cmake --build build --config Release
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- name: Quick Binary Validation (macOS)
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if: runner.os == 'macOS'
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run: find ./build -name "Clouck" -type f
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- name: Test Build (macOS)
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if: runner.os == 'macOS'
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run: timeout 3s ./build/Clouck.app/Contents/MacOS/Clouck || echo "Test
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completed"
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- name: Quick Binary Validation (Windows)
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if: runner.os == 'Windows'
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shell: cmd
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run: |
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echo "=== Windows Quick Binary Validation ==="
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echo "Current directory: %CD%"
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echo "Looking for build directory..."
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dir build 2>nul && echo "Build directory exists" || echo "Build directory NOT found"
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echo "Looking for Clouck executable in possible locations:"
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dir build\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\" || echo "✗ Clouck.exe not in build\"
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dir build\Release\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\Release\" || echo "✗ Clouck.exe not in build\Release\"
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dir build\MinSizeRel\Clouck.exe 2>nul && echo "✓ Found Clouck.exe in build\MinSizeRel\" || echo "✗ Clouck.exe not in build\MinSizeRel\"
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echo "Searching entire build directory for any .exe files:"
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dir build\*.exe /s /b 2>nul || echo "No .exe files found in build directory"
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echo "=== End Validation ==="
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- name: Test Build (Windows)
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if: runner.os == 'Windows'
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shell: cmd
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run: |
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echo "=== Windows Test Build Diagnostics ==="
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echo "Current directory: %CD%"
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echo "Visual Studio environment is configured (see env vars above)"
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echo "Checking for build directory..."
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if exist build (
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echo "Build directory exists"
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echo "Contents of build directory:"
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dir build
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echo "Looking for Clouck.exe in build directory..."
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if exist build\Clouck.exe (
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echo "Found Clouck.exe in build\"
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echo "Testing Windows binary..."
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start /min build\Clouck.exe & timeout /t 2 /nobreak >nul 2>&1 & tasklist | findstr Clouck.exe >nul 2>&1
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) else (
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echo "Clouck.exe not found in build\"
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echo "Checking build\Release directory..."
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if exist build\Release\Clouck.exe (
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echo "Found Clouck.exe in build\Release\"
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echo "Testing Windows binary..."
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start /min build\Release\Clouck.exe & timeout /t 2 /nobreak >nul 2>&1 & tasklist | findstr Clouck.exe >nul 2>&1
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) else (
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echo "Clouck.exe not found in build\Release\"
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echo "Checking build\MinSizeRel directory..."
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if exist build\MinSizeRel\Clouck.exe (
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echo "Found Clouck.exe in build\MinSizeRel\"
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echo "Testing Windows binary..."
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start /min build\MinSizeRel\Clouck.exe & timeout /t 2 /nobreak >nul 2>&1 & tasklist | findstr Clouck.exe >nul 2>&1
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) else (
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echo "ERROR: Clouck.exe not found in any expected location!"
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echo "Searching entire build directory for any .exe files:"
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dir build\*.exe /s /b
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echo "Searching entire working directory for Clouck.exe:"
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dir Clouck.exe /s /b
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echo "Build failed - no executable found"
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exit 1
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)
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)
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)
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) else (
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echo "ERROR: Build directory does not exist!"
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echo "Contents of current directory:"
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dir
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exit 1
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)
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- name: Upload Build Artifact (Windows)
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if: runner.os == 'Windows'
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uses: actions/upload-artifact@v7
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with:
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name: Clouck-windows
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path: build/Clouck*.exe
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- name: Upload Build Artifact (macOS)
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if: runner.os == 'macOS'
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run: |
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echo "Checking for macOS app bundle..."
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ls -la ./build/Clouck.app/Contents/MacOS/Clouck || echo "Clouck.app not found"
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- name: Upload macOS Artifact
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if: runner.os == 'macOS'
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uses: actions/upload-artifact@v7
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with:
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name: Clouck-macos
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path: |
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build/Clouck.app/**/*
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!build/Clouck.app/Contents/Frameworks/*
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!build/Clouck.app/Contents/PlugIns/*
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